![halo 1 missions halo 1 missions](https://upload.wikimedia.org/wikipedia/en/3/34/Halo-flood-forms-library.png)
There was never a stutter or animation weirdness, and that extra year of polish has definitely meant that the game is not launching underdone from a visual point of view. I wouldn’t say it’s the best looking game that I’ve ever played, but it runs extremely smoothly at 4K/60FPS, which to me is the most important thing for a game like this.
![halo 1 missions halo 1 missions](https://assets2.rockpapershotgun.com/halo-spv3.jpg)
It’s worth mentioning, that the game looks gorgeous. Even in these earlier stages, things ramp up in difficulty pretty quickly, but it never felt cheap, which I liked.
![halo 1 missions halo 1 missions](https://infinitemirai.files.wordpress.com/2020/03/20200308132836_1.jpg)
There were some epic set pieces wedged between many linear areas, not unlike the ones that have made Halo popular over the years. Throughout the four main missions that I can talk about, things felt really familiar gameplay-wise. Every shot really feels like it has weight, and I can’t see a time where taking out hordes of enemies in this game won’t be fun. Having not spent too much time with the last few games, I was surprised at just how well Infinite does at replicating what made those original games so great while still feeling fresh and a joy to play through. Obviously the core gunplay is solid, with every Needler shot (to name a singular weapon) feeling absolutely glorious. Right from the get-go, Halo Infinite feels like a new, next-gen Halo game while still retaining so many of the qualities that made the original games so great. I’ll admit I fell off the bandwagon at some point, as I’m sure many others did, but after 3-4 hours with Halo Infinite’s campaign, I’m definitely back on it. I’ll be honest in saying that I was a massive fan of the original three Halo games, probably spending more time mucking around on a Warthog in the original than any other game since.